“If e-games can get [children] to move in school then maybe they’ll play at home too and that change could boost their physical activity to a healthier level.” -Todd Miller There are multiple ways to use technology to help develop a healthy lifestyle. For children, it might be in the form of incorporating games into the existing physical education curricula. Adults might use tools such as their FitBits (now there’s even a child’s version), diet apps, or Plant Nanny to monitor hydration, and families might play Zombies, Run! or Pokémon Go. Discuss the potential benefits to using these kinds of technology.